Scroll horizontally in programmatically created ScrollView
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I'm creating a ScrollView, nesting in a RelativeLayout (which contains tables). Everything is properly added to the layout. The problem is: vertically scrolling works fine, but horizontal scrolling does NOT work at all. I already tested various combinations of MATCH_PARENT
, WRAP_CONTENT
and FILL_PARENT
. No try even worked close. So my question is: What am I missing here?
Here is the code:
public class PlayerView extends View {
private RelativeLayout relativeLayout;
private TableLayout tableLayout;
private int player_loop;
private int player_count;
public PlayerView(Context context, int player_count){
super(context);
setPlayer_count(player_count);
}
public ScrollView create_scrollView(){
ScrollView scrollView = new ScrollView(getContext());
ScrollView.LayoutParams scroll_params = new ScrollView.LayoutParams(
ScrollView.LayoutParams.MATCH_PARENT,
ScrollView.LayoutParams.MATCH_PARENT
);
scrollView.setLayoutParams(scroll_params);
scrollView.addView(create_relativeLayout());
return scrollView;
}
public RelativeLayout create_relativeLayout(){
relativeLayout = new RelativeLayout(getContext());
RelativeLayout.LayoutParams relativeParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT
);
relativeLayout.setLayoutParams(relativeParams);
create_Player_Table_Layout();
return relativeLayout;
}
public void create_Player_Table_Layout(){
for(player_loop = 1; player_loop <= player_count; player_loop++){
relativeLayout.addView(player_table(getResources().getString(R.string.dummy_player_name) + player_loop, player_loop));
}
}
public TableLayout player_table(String playername, int playernumber){
tableLayout = new TableLayout(getContext());
tableLayout.setId(playernumber * 1000);
if (playernumber > 1) {
//TABLE PLACEMENT
RelativeLayout.LayoutParams tbl_params_New = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
tbl_params_New.addRule(RelativeLayout.RIGHT_OF, (playernumber - 1) * 1000);
tableLayout.setLayoutParams(tbl_params_New);
}
//Add Playername
TableRow row_playername = new TableRow(getContext());
TextView view_name = new TextView(getContext());
TableRow.LayoutParams view_name_params = new TableRow.LayoutParams();
view_name_params.setMargins(20,20,20,20);
view_name.setLayoutParams(view_name_params);
view_name.setGravity(Gravity.CENTER);
view_name.setText(playername);
view_name.setTextSize(20);
view_name.setId(playernumber * 100);
row_playername.addView(view_name);
tableLayout.addView(row_playername);
//Add Lifepoints
TableRow row_lifepoints = new TableRow(getContext());
TextView view_lifepoints = new TextView(getContext());
TableRow.LayoutParams view_lifepoints_params = new TableRow.LayoutParams();
view_lifepoints_params.setMargins(20, 0, 20, 20);
view_lifepoints.setText("40");
view_lifepoints.setTextSize(40);
view_lifepoints.setGravity(Gravity.CENTER);
view_lifepoints.setId(playernumber * 100 + 10);
view_lifepoints.setLayoutParams(view_lifepoints_params);
row_lifepoints.addView(view_lifepoints);
tableLayout.addView(row_lifepoints);
Log.d("Test", "Player count:" + player_count);
for(int opponent_loop = 1; opponent_loop <= player_count; opponent_loop++){
tableLayout.addView(commander_damage_from_player(player_loop, opponent_loop));
}
return tableLayout;
}
private TableRow commander_damage_from_player(int player_loop, int opponent_loop){
TableRow row = new TableRow(getContext());
TextView textView = new TextView(getContext());
TableRow.LayoutParams layoutParams = new TableRow.LayoutParams();
layoutParams.setMargins(20, 0, 40, 20);
textView.setLayoutParams(layoutParams);
textView.setText("0 | " + getResources().getString(R.string.dummy_player_name)+ " " + opponent_loop);
textView.setTextSize(20);
textView.setId(player_loop + 100 + opponent_loop);
row.addView(textView);
return row;
}
private void setPlayer_count(int player_count){
this.player_count = player_count;
}
}
And for documentation the calling class:
public class Home extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
PlayerView playerView = new PlayerView(this, 8);
setContentView(playerView.create_scrollView());
}
}
android android-studio android-layout
add a comment |
I'm creating a ScrollView, nesting in a RelativeLayout (which contains tables). Everything is properly added to the layout. The problem is: vertically scrolling works fine, but horizontal scrolling does NOT work at all. I already tested various combinations of MATCH_PARENT
, WRAP_CONTENT
and FILL_PARENT
. No try even worked close. So my question is: What am I missing here?
Here is the code:
public class PlayerView extends View {
private RelativeLayout relativeLayout;
private TableLayout tableLayout;
private int player_loop;
private int player_count;
public PlayerView(Context context, int player_count){
super(context);
setPlayer_count(player_count);
}
public ScrollView create_scrollView(){
ScrollView scrollView = new ScrollView(getContext());
ScrollView.LayoutParams scroll_params = new ScrollView.LayoutParams(
ScrollView.LayoutParams.MATCH_PARENT,
ScrollView.LayoutParams.MATCH_PARENT
);
scrollView.setLayoutParams(scroll_params);
scrollView.addView(create_relativeLayout());
return scrollView;
}
public RelativeLayout create_relativeLayout(){
relativeLayout = new RelativeLayout(getContext());
RelativeLayout.LayoutParams relativeParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT
);
relativeLayout.setLayoutParams(relativeParams);
create_Player_Table_Layout();
return relativeLayout;
}
public void create_Player_Table_Layout(){
for(player_loop = 1; player_loop <= player_count; player_loop++){
relativeLayout.addView(player_table(getResources().getString(R.string.dummy_player_name) + player_loop, player_loop));
}
}
public TableLayout player_table(String playername, int playernumber){
tableLayout = new TableLayout(getContext());
tableLayout.setId(playernumber * 1000);
if (playernumber > 1) {
//TABLE PLACEMENT
RelativeLayout.LayoutParams tbl_params_New = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
tbl_params_New.addRule(RelativeLayout.RIGHT_OF, (playernumber - 1) * 1000);
tableLayout.setLayoutParams(tbl_params_New);
}
//Add Playername
TableRow row_playername = new TableRow(getContext());
TextView view_name = new TextView(getContext());
TableRow.LayoutParams view_name_params = new TableRow.LayoutParams();
view_name_params.setMargins(20,20,20,20);
view_name.setLayoutParams(view_name_params);
view_name.setGravity(Gravity.CENTER);
view_name.setText(playername);
view_name.setTextSize(20);
view_name.setId(playernumber * 100);
row_playername.addView(view_name);
tableLayout.addView(row_playername);
//Add Lifepoints
TableRow row_lifepoints = new TableRow(getContext());
TextView view_lifepoints = new TextView(getContext());
TableRow.LayoutParams view_lifepoints_params = new TableRow.LayoutParams();
view_lifepoints_params.setMargins(20, 0, 20, 20);
view_lifepoints.setText("40");
view_lifepoints.setTextSize(40);
view_lifepoints.setGravity(Gravity.CENTER);
view_lifepoints.setId(playernumber * 100 + 10);
view_lifepoints.setLayoutParams(view_lifepoints_params);
row_lifepoints.addView(view_lifepoints);
tableLayout.addView(row_lifepoints);
Log.d("Test", "Player count:" + player_count);
for(int opponent_loop = 1; opponent_loop <= player_count; opponent_loop++){
tableLayout.addView(commander_damage_from_player(player_loop, opponent_loop));
}
return tableLayout;
}
private TableRow commander_damage_from_player(int player_loop, int opponent_loop){
TableRow row = new TableRow(getContext());
TextView textView = new TextView(getContext());
TableRow.LayoutParams layoutParams = new TableRow.LayoutParams();
layoutParams.setMargins(20, 0, 40, 20);
textView.setLayoutParams(layoutParams);
textView.setText("0 | " + getResources().getString(R.string.dummy_player_name)+ " " + opponent_loop);
textView.setTextSize(20);
textView.setId(player_loop + 100 + opponent_loop);
row.addView(textView);
return row;
}
private void setPlayer_count(int player_count){
this.player_count = player_count;
}
}
And for documentation the calling class:
public class Home extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
PlayerView playerView = new PlayerView(this, 8);
setContentView(playerView.create_scrollView());
}
}
android android-studio android-layout
"What am I missing here?" – Nothing.ScrollView
only scrolls vertically.
– Mike M.
Nov 24 '18 at 10:11
It sounds like aRecyclerView
may be better suited to your needs since you can scroll in both directions.
– Paul
Nov 24 '18 at 10:12
@Paul: Thanks for the hint! I'll consider it further. For a quick solution I'll go with the nesting an additional horizontal scrollview.
– prextor
Nov 24 '18 at 11:58
add a comment |
I'm creating a ScrollView, nesting in a RelativeLayout (which contains tables). Everything is properly added to the layout. The problem is: vertically scrolling works fine, but horizontal scrolling does NOT work at all. I already tested various combinations of MATCH_PARENT
, WRAP_CONTENT
and FILL_PARENT
. No try even worked close. So my question is: What am I missing here?
Here is the code:
public class PlayerView extends View {
private RelativeLayout relativeLayout;
private TableLayout tableLayout;
private int player_loop;
private int player_count;
public PlayerView(Context context, int player_count){
super(context);
setPlayer_count(player_count);
}
public ScrollView create_scrollView(){
ScrollView scrollView = new ScrollView(getContext());
ScrollView.LayoutParams scroll_params = new ScrollView.LayoutParams(
ScrollView.LayoutParams.MATCH_PARENT,
ScrollView.LayoutParams.MATCH_PARENT
);
scrollView.setLayoutParams(scroll_params);
scrollView.addView(create_relativeLayout());
return scrollView;
}
public RelativeLayout create_relativeLayout(){
relativeLayout = new RelativeLayout(getContext());
RelativeLayout.LayoutParams relativeParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT
);
relativeLayout.setLayoutParams(relativeParams);
create_Player_Table_Layout();
return relativeLayout;
}
public void create_Player_Table_Layout(){
for(player_loop = 1; player_loop <= player_count; player_loop++){
relativeLayout.addView(player_table(getResources().getString(R.string.dummy_player_name) + player_loop, player_loop));
}
}
public TableLayout player_table(String playername, int playernumber){
tableLayout = new TableLayout(getContext());
tableLayout.setId(playernumber * 1000);
if (playernumber > 1) {
//TABLE PLACEMENT
RelativeLayout.LayoutParams tbl_params_New = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
tbl_params_New.addRule(RelativeLayout.RIGHT_OF, (playernumber - 1) * 1000);
tableLayout.setLayoutParams(tbl_params_New);
}
//Add Playername
TableRow row_playername = new TableRow(getContext());
TextView view_name = new TextView(getContext());
TableRow.LayoutParams view_name_params = new TableRow.LayoutParams();
view_name_params.setMargins(20,20,20,20);
view_name.setLayoutParams(view_name_params);
view_name.setGravity(Gravity.CENTER);
view_name.setText(playername);
view_name.setTextSize(20);
view_name.setId(playernumber * 100);
row_playername.addView(view_name);
tableLayout.addView(row_playername);
//Add Lifepoints
TableRow row_lifepoints = new TableRow(getContext());
TextView view_lifepoints = new TextView(getContext());
TableRow.LayoutParams view_lifepoints_params = new TableRow.LayoutParams();
view_lifepoints_params.setMargins(20, 0, 20, 20);
view_lifepoints.setText("40");
view_lifepoints.setTextSize(40);
view_lifepoints.setGravity(Gravity.CENTER);
view_lifepoints.setId(playernumber * 100 + 10);
view_lifepoints.setLayoutParams(view_lifepoints_params);
row_lifepoints.addView(view_lifepoints);
tableLayout.addView(row_lifepoints);
Log.d("Test", "Player count:" + player_count);
for(int opponent_loop = 1; opponent_loop <= player_count; opponent_loop++){
tableLayout.addView(commander_damage_from_player(player_loop, opponent_loop));
}
return tableLayout;
}
private TableRow commander_damage_from_player(int player_loop, int opponent_loop){
TableRow row = new TableRow(getContext());
TextView textView = new TextView(getContext());
TableRow.LayoutParams layoutParams = new TableRow.LayoutParams();
layoutParams.setMargins(20, 0, 40, 20);
textView.setLayoutParams(layoutParams);
textView.setText("0 | " + getResources().getString(R.string.dummy_player_name)+ " " + opponent_loop);
textView.setTextSize(20);
textView.setId(player_loop + 100 + opponent_loop);
row.addView(textView);
return row;
}
private void setPlayer_count(int player_count){
this.player_count = player_count;
}
}
And for documentation the calling class:
public class Home extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
PlayerView playerView = new PlayerView(this, 8);
setContentView(playerView.create_scrollView());
}
}
android android-studio android-layout
I'm creating a ScrollView, nesting in a RelativeLayout (which contains tables). Everything is properly added to the layout. The problem is: vertically scrolling works fine, but horizontal scrolling does NOT work at all. I already tested various combinations of MATCH_PARENT
, WRAP_CONTENT
and FILL_PARENT
. No try even worked close. So my question is: What am I missing here?
Here is the code:
public class PlayerView extends View {
private RelativeLayout relativeLayout;
private TableLayout tableLayout;
private int player_loop;
private int player_count;
public PlayerView(Context context, int player_count){
super(context);
setPlayer_count(player_count);
}
public ScrollView create_scrollView(){
ScrollView scrollView = new ScrollView(getContext());
ScrollView.LayoutParams scroll_params = new ScrollView.LayoutParams(
ScrollView.LayoutParams.MATCH_PARENT,
ScrollView.LayoutParams.MATCH_PARENT
);
scrollView.setLayoutParams(scroll_params);
scrollView.addView(create_relativeLayout());
return scrollView;
}
public RelativeLayout create_relativeLayout(){
relativeLayout = new RelativeLayout(getContext());
RelativeLayout.LayoutParams relativeParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT
);
relativeLayout.setLayoutParams(relativeParams);
create_Player_Table_Layout();
return relativeLayout;
}
public void create_Player_Table_Layout(){
for(player_loop = 1; player_loop <= player_count; player_loop++){
relativeLayout.addView(player_table(getResources().getString(R.string.dummy_player_name) + player_loop, player_loop));
}
}
public TableLayout player_table(String playername, int playernumber){
tableLayout = new TableLayout(getContext());
tableLayout.setId(playernumber * 1000);
if (playernumber > 1) {
//TABLE PLACEMENT
RelativeLayout.LayoutParams tbl_params_New = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
tbl_params_New.addRule(RelativeLayout.RIGHT_OF, (playernumber - 1) * 1000);
tableLayout.setLayoutParams(tbl_params_New);
}
//Add Playername
TableRow row_playername = new TableRow(getContext());
TextView view_name = new TextView(getContext());
TableRow.LayoutParams view_name_params = new TableRow.LayoutParams();
view_name_params.setMargins(20,20,20,20);
view_name.setLayoutParams(view_name_params);
view_name.setGravity(Gravity.CENTER);
view_name.setText(playername);
view_name.setTextSize(20);
view_name.setId(playernumber * 100);
row_playername.addView(view_name);
tableLayout.addView(row_playername);
//Add Lifepoints
TableRow row_lifepoints = new TableRow(getContext());
TextView view_lifepoints = new TextView(getContext());
TableRow.LayoutParams view_lifepoints_params = new TableRow.LayoutParams();
view_lifepoints_params.setMargins(20, 0, 20, 20);
view_lifepoints.setText("40");
view_lifepoints.setTextSize(40);
view_lifepoints.setGravity(Gravity.CENTER);
view_lifepoints.setId(playernumber * 100 + 10);
view_lifepoints.setLayoutParams(view_lifepoints_params);
row_lifepoints.addView(view_lifepoints);
tableLayout.addView(row_lifepoints);
Log.d("Test", "Player count:" + player_count);
for(int opponent_loop = 1; opponent_loop <= player_count; opponent_loop++){
tableLayout.addView(commander_damage_from_player(player_loop, opponent_loop));
}
return tableLayout;
}
private TableRow commander_damage_from_player(int player_loop, int opponent_loop){
TableRow row = new TableRow(getContext());
TextView textView = new TextView(getContext());
TableRow.LayoutParams layoutParams = new TableRow.LayoutParams();
layoutParams.setMargins(20, 0, 40, 20);
textView.setLayoutParams(layoutParams);
textView.setText("0 | " + getResources().getString(R.string.dummy_player_name)+ " " + opponent_loop);
textView.setTextSize(20);
textView.setId(player_loop + 100 + opponent_loop);
row.addView(textView);
return row;
}
private void setPlayer_count(int player_count){
this.player_count = player_count;
}
}
And for documentation the calling class:
public class Home extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
PlayerView playerView = new PlayerView(this, 8);
setContentView(playerView.create_scrollView());
}
}
android android-studio android-layout
android android-studio android-layout
asked Nov 24 '18 at 10:09
prextorprextor
12519
12519
"What am I missing here?" – Nothing.ScrollView
only scrolls vertically.
– Mike M.
Nov 24 '18 at 10:11
It sounds like aRecyclerView
may be better suited to your needs since you can scroll in both directions.
– Paul
Nov 24 '18 at 10:12
@Paul: Thanks for the hint! I'll consider it further. For a quick solution I'll go with the nesting an additional horizontal scrollview.
– prextor
Nov 24 '18 at 11:58
add a comment |
"What am I missing here?" – Nothing.ScrollView
only scrolls vertically.
– Mike M.
Nov 24 '18 at 10:11
It sounds like aRecyclerView
may be better suited to your needs since you can scroll in both directions.
– Paul
Nov 24 '18 at 10:12
@Paul: Thanks for the hint! I'll consider it further. For a quick solution I'll go with the nesting an additional horizontal scrollview.
– prextor
Nov 24 '18 at 11:58
"What am I missing here?" – Nothing.
ScrollView
only scrolls vertically.– Mike M.
Nov 24 '18 at 10:11
"What am I missing here?" – Nothing.
ScrollView
only scrolls vertically.– Mike M.
Nov 24 '18 at 10:11
It sounds like a
RecyclerView
may be better suited to your needs since you can scroll in both directions.– Paul
Nov 24 '18 at 10:12
It sounds like a
RecyclerView
may be better suited to your needs since you can scroll in both directions.– Paul
Nov 24 '18 at 10:12
@Paul: Thanks for the hint! I'll consider it further. For a quick solution I'll go with the nesting an additional horizontal scrollview.
– prextor
Nov 24 '18 at 11:58
@Paul: Thanks for the hint! I'll consider it further. For a quick solution I'll go with the nesting an additional horizontal scrollview.
– prextor
Nov 24 '18 at 11:58
add a comment |
1 Answer
1
active
oldest
votes
The only way you can do this is by creating a horizontalscrollview to be the child of the scrollview. If you make the minor modification to your create_relativeLayout() to create a horizontalscroll view then it will work correctly. I have seen this happen in other examples.
public HorizontalScrollView create_relativeLayout(){
HorizontalScrollView horizontalScrollView = new HorizontalScrollView(getContext());
relativeLayout = new RelativeLayout(getContext());
RelativeLayout.LayoutParams relativeParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT
);
relativeLayout.setLayoutParams(relativeParams);
create_Player_Table_Layout();
horizontalScrollView.addView(relativeLayout);
return horizontalScrollView;
}
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The only way you can do this is by creating a horizontalscrollview to be the child of the scrollview. If you make the minor modification to your create_relativeLayout() to create a horizontalscroll view then it will work correctly. I have seen this happen in other examples.
public HorizontalScrollView create_relativeLayout(){
HorizontalScrollView horizontalScrollView = new HorizontalScrollView(getContext());
relativeLayout = new RelativeLayout(getContext());
RelativeLayout.LayoutParams relativeParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT
);
relativeLayout.setLayoutParams(relativeParams);
create_Player_Table_Layout();
horizontalScrollView.addView(relativeLayout);
return horizontalScrollView;
}
add a comment |
The only way you can do this is by creating a horizontalscrollview to be the child of the scrollview. If you make the minor modification to your create_relativeLayout() to create a horizontalscroll view then it will work correctly. I have seen this happen in other examples.
public HorizontalScrollView create_relativeLayout(){
HorizontalScrollView horizontalScrollView = new HorizontalScrollView(getContext());
relativeLayout = new RelativeLayout(getContext());
RelativeLayout.LayoutParams relativeParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT
);
relativeLayout.setLayoutParams(relativeParams);
create_Player_Table_Layout();
horizontalScrollView.addView(relativeLayout);
return horizontalScrollView;
}
add a comment |
The only way you can do this is by creating a horizontalscrollview to be the child of the scrollview. If you make the minor modification to your create_relativeLayout() to create a horizontalscroll view then it will work correctly. I have seen this happen in other examples.
public HorizontalScrollView create_relativeLayout(){
HorizontalScrollView horizontalScrollView = new HorizontalScrollView(getContext());
relativeLayout = new RelativeLayout(getContext());
RelativeLayout.LayoutParams relativeParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT
);
relativeLayout.setLayoutParams(relativeParams);
create_Player_Table_Layout();
horizontalScrollView.addView(relativeLayout);
return horizontalScrollView;
}
The only way you can do this is by creating a horizontalscrollview to be the child of the scrollview. If you make the minor modification to your create_relativeLayout() to create a horizontalscroll view then it will work correctly. I have seen this happen in other examples.
public HorizontalScrollView create_relativeLayout(){
HorizontalScrollView horizontalScrollView = new HorizontalScrollView(getContext());
relativeLayout = new RelativeLayout(getContext());
RelativeLayout.LayoutParams relativeParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT
);
relativeLayout.setLayoutParams(relativeParams);
create_Player_Table_Layout();
horizontalScrollView.addView(relativeLayout);
return horizontalScrollView;
}
answered Nov 24 '18 at 10:23
RajuRaju
245
245
add a comment |
add a comment |
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"What am I missing here?" – Nothing.
ScrollView
only scrolls vertically.– Mike M.
Nov 24 '18 at 10:11
It sounds like a
RecyclerView
may be better suited to your needs since you can scroll in both directions.– Paul
Nov 24 '18 at 10:12
@Paul: Thanks for the hint! I'll consider it further. For a quick solution I'll go with the nesting an additional horizontal scrollview.
– prextor
Nov 24 '18 at 11:58