Client.guilds.get() not working as intended












1














I was writing a Discord bot for my friend, and when I was making a rainbow color role feature for him, I stopped on a big error.



First of all, this is my code:



var guild = client.guilds.get("493432486148177923")
var role = guild.roles.get("501752627709870080");
var role2 = guild.roles.get("493436150019784704");
setInterval(() => {
role.setColor([Math.floor(Math.random() * 255), Math.floor(Math.random() * 255), Math.floor(Math.random() * 255)])
role2.setColor([Math.floor(Math.random() * 255), Math.floor(Math.random() * 255), Math.floor(Math.random() * 255)])
}, 8000)


All stopped on the guild variable. It was giving out me null/undefined, and when going to guild.roles.get(), it caused my program to crash. I tried using .find() instead of .get() for finding the guild, but this also didn't work.










share|improve this question
























  • You're using the method correctly. The only thing you can do is checking the guild ID. Please note that the bot needs to be in the guild for it to work.
    – Federico Grandi
    Nov 10 at 18:18












  • It is in the guild.
    – Goblin 01
    Nov 10 at 18:19










  • Are you sure the ID is the right one? How did you get it?
    – Federico Grandi
    Nov 10 at 18:20












  • Right click on the guild and copy ID
    – Goblin 01
    Nov 10 at 18:22










  • Try using console.log(client.guilds.keyArray()) and tell my what you get
    – Federico Grandi
    Nov 10 at 18:27
















1














I was writing a Discord bot for my friend, and when I was making a rainbow color role feature for him, I stopped on a big error.



First of all, this is my code:



var guild = client.guilds.get("493432486148177923")
var role = guild.roles.get("501752627709870080");
var role2 = guild.roles.get("493436150019784704");
setInterval(() => {
role.setColor([Math.floor(Math.random() * 255), Math.floor(Math.random() * 255), Math.floor(Math.random() * 255)])
role2.setColor([Math.floor(Math.random() * 255), Math.floor(Math.random() * 255), Math.floor(Math.random() * 255)])
}, 8000)


All stopped on the guild variable. It was giving out me null/undefined, and when going to guild.roles.get(), it caused my program to crash. I tried using .find() instead of .get() for finding the guild, but this also didn't work.










share|improve this question
























  • You're using the method correctly. The only thing you can do is checking the guild ID. Please note that the bot needs to be in the guild for it to work.
    – Federico Grandi
    Nov 10 at 18:18












  • It is in the guild.
    – Goblin 01
    Nov 10 at 18:19










  • Are you sure the ID is the right one? How did you get it?
    – Federico Grandi
    Nov 10 at 18:20












  • Right click on the guild and copy ID
    – Goblin 01
    Nov 10 at 18:22










  • Try using console.log(client.guilds.keyArray()) and tell my what you get
    – Federico Grandi
    Nov 10 at 18:27














1












1








1







I was writing a Discord bot for my friend, and when I was making a rainbow color role feature for him, I stopped on a big error.



First of all, this is my code:



var guild = client.guilds.get("493432486148177923")
var role = guild.roles.get("501752627709870080");
var role2 = guild.roles.get("493436150019784704");
setInterval(() => {
role.setColor([Math.floor(Math.random() * 255), Math.floor(Math.random() * 255), Math.floor(Math.random() * 255)])
role2.setColor([Math.floor(Math.random() * 255), Math.floor(Math.random() * 255), Math.floor(Math.random() * 255)])
}, 8000)


All stopped on the guild variable. It was giving out me null/undefined, and when going to guild.roles.get(), it caused my program to crash. I tried using .find() instead of .get() for finding the guild, but this also didn't work.










share|improve this question















I was writing a Discord bot for my friend, and when I was making a rainbow color role feature for him, I stopped on a big error.



First of all, this is my code:



var guild = client.guilds.get("493432486148177923")
var role = guild.roles.get("501752627709870080");
var role2 = guild.roles.get("493436150019784704");
setInterval(() => {
role.setColor([Math.floor(Math.random() * 255), Math.floor(Math.random() * 255), Math.floor(Math.random() * 255)])
role2.setColor([Math.floor(Math.random() * 255), Math.floor(Math.random() * 255), Math.floor(Math.random() * 255)])
}, 8000)


All stopped on the guild variable. It was giving out me null/undefined, and when going to guild.roles.get(), it caused my program to crash. I tried using .find() instead of .get() for finding the guild, but this also didn't work.







javascript discord discord.js






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edited Nov 10 at 21:37









Federico Grandi

2,59521126




2,59521126










asked Nov 10 at 18:10









Goblin 01

61




61












  • You're using the method correctly. The only thing you can do is checking the guild ID. Please note that the bot needs to be in the guild for it to work.
    – Federico Grandi
    Nov 10 at 18:18












  • It is in the guild.
    – Goblin 01
    Nov 10 at 18:19










  • Are you sure the ID is the right one? How did you get it?
    – Federico Grandi
    Nov 10 at 18:20












  • Right click on the guild and copy ID
    – Goblin 01
    Nov 10 at 18:22










  • Try using console.log(client.guilds.keyArray()) and tell my what you get
    – Federico Grandi
    Nov 10 at 18:27


















  • You're using the method correctly. The only thing you can do is checking the guild ID. Please note that the bot needs to be in the guild for it to work.
    – Federico Grandi
    Nov 10 at 18:18












  • It is in the guild.
    – Goblin 01
    Nov 10 at 18:19










  • Are you sure the ID is the right one? How did you get it?
    – Federico Grandi
    Nov 10 at 18:20












  • Right click on the guild and copy ID
    – Goblin 01
    Nov 10 at 18:22










  • Try using console.log(client.guilds.keyArray()) and tell my what you get
    – Federico Grandi
    Nov 10 at 18:27
















You're using the method correctly. The only thing you can do is checking the guild ID. Please note that the bot needs to be in the guild for it to work.
– Federico Grandi
Nov 10 at 18:18






You're using the method correctly. The only thing you can do is checking the guild ID. Please note that the bot needs to be in the guild for it to work.
– Federico Grandi
Nov 10 at 18:18














It is in the guild.
– Goblin 01
Nov 10 at 18:19




It is in the guild.
– Goblin 01
Nov 10 at 18:19












Are you sure the ID is the right one? How did you get it?
– Federico Grandi
Nov 10 at 18:20






Are you sure the ID is the right one? How did you get it?
– Federico Grandi
Nov 10 at 18:20














Right click on the guild and copy ID
– Goblin 01
Nov 10 at 18:22




Right click on the guild and copy ID
– Goblin 01
Nov 10 at 18:22












Try using console.log(client.guilds.keyArray()) and tell my what you get
– Federico Grandi
Nov 10 at 18:27




Try using console.log(client.guilds.keyArray()) and tell my what you get
– Federico Grandi
Nov 10 at 18:27












1 Answer
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I can't give a reason as to why that happens, but the current method I'm using is this:



var g = client.guilds.get("GUILD-ID");
var c = g.channels.get("CHANNEL-ID");


Or in one line:



var c = client.guilds.get("GUILD-ID").channels.get("CHANNEL-ID");





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    1 Answer
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    0














    I can't give a reason as to why that happens, but the current method I'm using is this:



    var g = client.guilds.get("GUILD-ID");
    var c = g.channels.get("CHANNEL-ID");


    Or in one line:



    var c = client.guilds.get("GUILD-ID").channels.get("CHANNEL-ID");





    share|improve this answer


























      0














      I can't give a reason as to why that happens, but the current method I'm using is this:



      var g = client.guilds.get("GUILD-ID");
      var c = g.channels.get("CHANNEL-ID");


      Or in one line:



      var c = client.guilds.get("GUILD-ID").channels.get("CHANNEL-ID");





      share|improve this answer
























        0












        0








        0






        I can't give a reason as to why that happens, but the current method I'm using is this:



        var g = client.guilds.get("GUILD-ID");
        var c = g.channels.get("CHANNEL-ID");


        Or in one line:



        var c = client.guilds.get("GUILD-ID").channels.get("CHANNEL-ID");





        share|improve this answer












        I can't give a reason as to why that happens, but the current method I'm using is this:



        var g = client.guilds.get("GUILD-ID");
        var c = g.channels.get("CHANNEL-ID");


        Or in one line:



        var c = client.guilds.get("GUILD-ID").channels.get("CHANNEL-ID");






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 12 at 17:50









        Tom Martin

        966




        966






























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