Drawing tapered lines programatically in c#












0














is it possible to draw curved tapered lines with c# via code?



i am able to draw curved lines like this:



var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
var p = new Pen(Color.Black);
var sb = new SolidBrush(Color.Red);
PointF points = new PointF {
new PointF(1,0),
new PointF(100,0),
new PointF(200,100),
new PointF(400,0),
};
g.DrawBeziers(p,points);


but this way i cannot set different widths.



that is what i want to achieve
enter image description here










share|improve this question
























  • No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
    – TaW
    Nov 12 '18 at 10:12


















0














is it possible to draw curved tapered lines with c# via code?



i am able to draw curved lines like this:



var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
var p = new Pen(Color.Black);
var sb = new SolidBrush(Color.Red);
PointF points = new PointF {
new PointF(1,0),
new PointF(100,0),
new PointF(200,100),
new PointF(400,0),
};
g.DrawBeziers(p,points);


but this way i cannot set different widths.



that is what i want to achieve
enter image description here










share|improve this question
























  • No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
    – TaW
    Nov 12 '18 at 10:12
















0












0








0







is it possible to draw curved tapered lines with c# via code?



i am able to draw curved lines like this:



var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
var p = new Pen(Color.Black);
var sb = new SolidBrush(Color.Red);
PointF points = new PointF {
new PointF(1,0),
new PointF(100,0),
new PointF(200,100),
new PointF(400,0),
};
g.DrawBeziers(p,points);


but this way i cannot set different widths.



that is what i want to achieve
enter image description here










share|improve this question















is it possible to draw curved tapered lines with c# via code?



i am able to draw curved lines like this:



var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
var p = new Pen(Color.Black);
var sb = new SolidBrush(Color.Red);
PointF points = new PointF {
new PointF(1,0),
new PointF(100,0),
new PointF(200,100),
new PointF(400,0),
};
g.DrawBeziers(p,points);


but this way i cannot set different widths.



that is what i want to achieve
enter image description here







c# drawing line bezier curve






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 12 '18 at 9:56

























asked Nov 12 '18 at 9:40









Ben jamin

5411415




5411415












  • No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
    – TaW
    Nov 12 '18 at 10:12




















  • No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
    – TaW
    Nov 12 '18 at 10:12


















No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
– TaW
Nov 12 '18 at 10:12






No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
– TaW
Nov 12 '18 at 10:12














1 Answer
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Ok, it was easy once i knew what i had to do:



draw 2 lines and fill the space between:



var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;

PointF points1 = new PointF {
new PointF(0,0),
new PointF(100,150),
new PointF(500,0),
//new PointF(400,0),
};
PointF points2 = new PointF {
new PointF(0,0),
new PointF(100,160),
new PointF(500,0),
//new PointF(400,0),
};

panelPath = new GraphicsPath();
panelPath.AddCurve(points1);
panelPath.AddCurve(points2);
g.FillPath(Brushes.Black, panelPath);





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    Ok, it was easy once i knew what i had to do:



    draw 2 lines and fill the space between:



    var g = panel1.CreateGraphics();
    g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;

    PointF points1 = new PointF {
    new PointF(0,0),
    new PointF(100,150),
    new PointF(500,0),
    //new PointF(400,0),
    };
    PointF points2 = new PointF {
    new PointF(0,0),
    new PointF(100,160),
    new PointF(500,0),
    //new PointF(400,0),
    };

    panelPath = new GraphicsPath();
    panelPath.AddCurve(points1);
    panelPath.AddCurve(points2);
    g.FillPath(Brushes.Black, panelPath);





    share|improve this answer


























      0














      Ok, it was easy once i knew what i had to do:



      draw 2 lines and fill the space between:



      var g = panel1.CreateGraphics();
      g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;

      PointF points1 = new PointF {
      new PointF(0,0),
      new PointF(100,150),
      new PointF(500,0),
      //new PointF(400,0),
      };
      PointF points2 = new PointF {
      new PointF(0,0),
      new PointF(100,160),
      new PointF(500,0),
      //new PointF(400,0),
      };

      panelPath = new GraphicsPath();
      panelPath.AddCurve(points1);
      panelPath.AddCurve(points2);
      g.FillPath(Brushes.Black, panelPath);





      share|improve this answer
























        0












        0








        0






        Ok, it was easy once i knew what i had to do:



        draw 2 lines and fill the space between:



        var g = panel1.CreateGraphics();
        g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;

        PointF points1 = new PointF {
        new PointF(0,0),
        new PointF(100,150),
        new PointF(500,0),
        //new PointF(400,0),
        };
        PointF points2 = new PointF {
        new PointF(0,0),
        new PointF(100,160),
        new PointF(500,0),
        //new PointF(400,0),
        };

        panelPath = new GraphicsPath();
        panelPath.AddCurve(points1);
        panelPath.AddCurve(points2);
        g.FillPath(Brushes.Black, panelPath);





        share|improve this answer












        Ok, it was easy once i knew what i had to do:



        draw 2 lines and fill the space between:



        var g = panel1.CreateGraphics();
        g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;

        PointF points1 = new PointF {
        new PointF(0,0),
        new PointF(100,150),
        new PointF(500,0),
        //new PointF(400,0),
        };
        PointF points2 = new PointF {
        new PointF(0,0),
        new PointF(100,160),
        new PointF(500,0),
        //new PointF(400,0),
        };

        panelPath = new GraphicsPath();
        panelPath.AddCurve(points1);
        panelPath.AddCurve(points2);
        g.FillPath(Brushes.Black, panelPath);






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 12 '18 at 10:12









        Ben jamin

        5411415




        5411415






























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