Drawing tapered lines programatically in c#
is it possible to draw curved tapered lines with c# via code?
i am able to draw curved lines like this:
var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
var p = new Pen(Color.Black);
var sb = new SolidBrush(Color.Red);
PointF points = new PointF {
new PointF(1,0),
new PointF(100,0),
new PointF(200,100),
new PointF(400,0),
};
g.DrawBeziers(p,points);
but this way i cannot set different widths.
that is what i want to achieve
c# drawing line bezier curve
add a comment |
is it possible to draw curved tapered lines with c# via code?
i am able to draw curved lines like this:
var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
var p = new Pen(Color.Black);
var sb = new SolidBrush(Color.Red);
PointF points = new PointF {
new PointF(1,0),
new PointF(100,0),
new PointF(200,100),
new PointF(400,0),
};
g.DrawBeziers(p,points);
but this way i cannot set different widths.
that is what i want to achieve
c# drawing line bezier curve
No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
– TaW
Nov 12 '18 at 10:12
add a comment |
is it possible to draw curved tapered lines with c# via code?
i am able to draw curved lines like this:
var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
var p = new Pen(Color.Black);
var sb = new SolidBrush(Color.Red);
PointF points = new PointF {
new PointF(1,0),
new PointF(100,0),
new PointF(200,100),
new PointF(400,0),
};
g.DrawBeziers(p,points);
but this way i cannot set different widths.
that is what i want to achieve
c# drawing line bezier curve
is it possible to draw curved tapered lines with c# via code?
i am able to draw curved lines like this:
var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
var p = new Pen(Color.Black);
var sb = new SolidBrush(Color.Red);
PointF points = new PointF {
new PointF(1,0),
new PointF(100,0),
new PointF(200,100),
new PointF(400,0),
};
g.DrawBeziers(p,points);
but this way i cannot set different widths.
that is what i want to achieve
c# drawing line bezier curve
c# drawing line bezier curve
edited Nov 12 '18 at 9:56
asked Nov 12 '18 at 9:40
Ben jamin
5411415
5411415
No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
– TaW
Nov 12 '18 at 10:12
add a comment |
No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
– TaW
Nov 12 '18 at 10:12
No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
– TaW
Nov 12 '18 at 10:12
No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
– TaW
Nov 12 '18 at 10:12
add a comment |
1 Answer
1
active
oldest
votes
Ok, it was easy once i knew what i had to do:
draw 2 lines and fill the space between:
var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
PointF points1 = new PointF {
new PointF(0,0),
new PointF(100,150),
new PointF(500,0),
//new PointF(400,0),
};
PointF points2 = new PointF {
new PointF(0,0),
new PointF(100,160),
new PointF(500,0),
//new PointF(400,0),
};
panelPath = new GraphicsPath();
panelPath.AddCurve(points1);
panelPath.AddCurve(points2);
g.FillPath(Brushes.Black, panelPath);
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Ok, it was easy once i knew what i had to do:
draw 2 lines and fill the space between:
var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
PointF points1 = new PointF {
new PointF(0,0),
new PointF(100,150),
new PointF(500,0),
//new PointF(400,0),
};
PointF points2 = new PointF {
new PointF(0,0),
new PointF(100,160),
new PointF(500,0),
//new PointF(400,0),
};
panelPath = new GraphicsPath();
panelPath.AddCurve(points1);
panelPath.AddCurve(points2);
g.FillPath(Brushes.Black, panelPath);
add a comment |
Ok, it was easy once i knew what i had to do:
draw 2 lines and fill the space between:
var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
PointF points1 = new PointF {
new PointF(0,0),
new PointF(100,150),
new PointF(500,0),
//new PointF(400,0),
};
PointF points2 = new PointF {
new PointF(0,0),
new PointF(100,160),
new PointF(500,0),
//new PointF(400,0),
};
panelPath = new GraphicsPath();
panelPath.AddCurve(points1);
panelPath.AddCurve(points2);
g.FillPath(Brushes.Black, panelPath);
add a comment |
Ok, it was easy once i knew what i had to do:
draw 2 lines and fill the space between:
var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
PointF points1 = new PointF {
new PointF(0,0),
new PointF(100,150),
new PointF(500,0),
//new PointF(400,0),
};
PointF points2 = new PointF {
new PointF(0,0),
new PointF(100,160),
new PointF(500,0),
//new PointF(400,0),
};
panelPath = new GraphicsPath();
panelPath.AddCurve(points1);
panelPath.AddCurve(points2);
g.FillPath(Brushes.Black, panelPath);
Ok, it was easy once i knew what i had to do:
draw 2 lines and fill the space between:
var g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
PointF points1 = new PointF {
new PointF(0,0),
new PointF(100,150),
new PointF(500,0),
//new PointF(400,0),
};
PointF points2 = new PointF {
new PointF(0,0),
new PointF(100,160),
new PointF(500,0),
//new PointF(400,0),
};
panelPath = new GraphicsPath();
panelPath.AddCurve(points1);
panelPath.AddCurve(points2);
g.FillPath(Brushes.Black, panelPath);
answered Nov 12 '18 at 10:12
Ben jamin
5411415
5411415
add a comment |
add a comment |
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No, there is nothing built-in to produce such an effect. Note that it would need quite a few parameters to define the changing angles. You can create a 2nd bezier and fill a pth but the calculation of good looking coordinates is not always trivial.. Best make use of graphics rotations.
– TaW
Nov 12 '18 at 10:12